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BumpTop and UI paradigms
Jan 22nd, 2010 by ravi

BumpTop is a 3D desktop manager for Windows and Mac with some slick features and fairly well done OS integration. I have been using it for a few days now and it is impressive if not indispensable. The reason for this post however is to comment on something that John Gruber wrote about this app:

And the 3D stuff, with a weird perspective on “walls”, just seems silly.

I can see how he may find it silly, but in my usage I found the walls quite a useful feature, psychologically speaking. Despite the large collection of useful widgets on my Mac OS Dashboard, I rarely bring up the Dashboard to access the information or operation that these widgets provide.

Why not? Apart from the fact that the Dashboard takes forever to update, somehow, bringing up the Dashboard, visually an overlay on my desktop, seems to neither fit into my workflow nor appeal to my instinctive usage patterns.

On the other hand, in the few days I have been using BumpTop (intermittently), the ability to create sticky notes on a wall (admittedly, a particular application, and not a replacement for the Dashboard) has resonated well with my impulses… to look for a note on a wall seems, well, just the right thing to do!

It helps that BumpTop causes no increase in CPU utilisation on a quiescent system or when I working primarily within one application.

I am not sure if I will stop using Qu-S and keep using BumpTop, but it would be interesting to know what those who study UI/UX design think about the ideal way to present informational widgets and tiny apps.

No Logo
Jan 13th, 2010 by ravi

So I am just some schlub with a Toucan for a logo, but people with venture funding (and even profits in the case of some) should be able to do better than this screenshot I picked off of PixelPipe (a service whose purpose I shall discover very soon, I am certain):


I left Tumblr and WordPress in to give some relief to your eyes.


Detail and survival
Jan 12th, 2010 by ravi

From John Gruber today, a quote from MG Siegler on the superiority of the iPhone:

MG Siegler on the Nexus One MG Siegler: Perhaps the single biggest reason that I like Apple products, and their software, in particular, is the attention to detail the company puts in. In my mind, that’s exactly what still separates the iPhone from all the Android phones. It’s the little things. The things that are almost too small for you to even notice, but which make the experience subtly better.

Which is all fine, but it seems to me that history (even Apple’s own) has demonstrated that design, “attention to detail”, and so on have rarely fared well against buzz, FUD, user entrapment, collusion and other tactics (different subsets of which are the advantages enjoyed by Apple’s two primary competitors: Microsoft and Google). The difference in the “smartphone” market is, of course, that Apple for once is the most successful and advanced device, but let us see how this pans out three years from now.

[ link: Daring Fireball Linked List: MG Siegler on the Nexus One ]


Back in White?
Sep 10th, 2009 by ravi

Take a look at the screenshots from iTunes 9. It looks like Apple is (regrettably) returning to the white look (also note the blue hues for the checkbox). As well as (again regrettably) adopting the grungy buttons look pioneered by YouTube and adopted, with predictably shiny excesses, by Windows. Or is this just a conservative aesthetic instinct on my part? On the potential plus side, one day perhaps we will see the candy/lozenge scrollbars in Mac OS X replaced with the more subtle ones that iTunes has been sporting for a while.

iTunes 9


The Ikea Font Wars
Sep 3rd, 2009 by ravi

We have all let this universal healthcare and economic recession business distract us from more pressing matters. Well, no more, in my case. The time has come for me to comment on the Ikea font debacle, namely their switching from a customised Futura to Verdana. And when I say the time has come for me to comment, what I mean is that the time has come for me to quote the comments of someone who has said it better than I could:

Carolyn Fraser, a letterpress printer in Melbourne, Australia, adopts a different metaphor to explain the problem. “Verdana was designed for the limitations of the Web — it’s dumbed down and overused. It’s a bit like using Lego to build a skyscraper, when steel is clearly a superior choice.”

Yeah, what she said. What were you thinking IKEA?

Aesthetics and UIs
Apr 21st, 2009 by ravi

Much impressed as I am by Google products and services, I have been left cold by their not merely spartan but aesthetically displeasing user interfaces. You may disagree with me on that, and you may be right (I have no background in either design or aesthetics!), but still find the below from A List Apart (via Daring Fireball) interesting:

Attractive things work better

Okay, so maybe perceptions are important to product design. But what about “real” usability concerns such as lower task completion times or fewer difficulties? Do attractive products actually work better? This idea was tested in a study conducted in 1995 (and then again in 1997). Donald Norman describes it in detail in his book Emotional Design.

Researchers in Japan setup two ATMs, “identical in function, the number of buttons, and how they worked.” The only difference was that one machine’s buttons and screens were arranged more attractively than the other. In both Japan and Israel (where this study was repeated) researchers observed that subjects encountered fewer difficulties with the more attractive machine. The attractive machine actually worked better.

So now we’re left with this question: why did the more attractive but otherwise identical ATM perform better?

Norman offers an explanation, citing evolutionary biology and what we know about how our brains work. Basically, when we are relaxed, our brains are more ?exible and more likely to find workarounds to difficult problems. In contrast, when we are frustrated and tense, our brains get a sort of tunnel vision where we only see the problem in front of us.

[From A List Apart: Articles: In Defense of Eye Candy]

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